Question:
Move
Option 1: 24/23 (2), 8/7 (2)
votes: 0
Option 2: 24/23 (2), 6/5 (2)
votes: 0
Option 3: 8/7 (2), 6/5 (2)
votes: 1
Option 4: 24/23, 8/7 (2), 6/5
votes: 4
Option 5: 24/23, 8/5
votes: 0
Spoiler
I think splitting is stronger than making the deuce point. Since Julia has made her 4 point anchor we need to make our own advanced anchor or get out of dodge. The deuce point won't do.
bot results
Spoiler
I'm on my old slow home computer, so we'll have to make do with XG Roller++ instead of a full rollout. It's not remotely close, so XGR++ should be fine here.
I'm not surprised that the Herd's move is best, but I am surprised at how bad all the alternatives are. I would have thought that 24/23(2) 8/7(2) would have been something like a .03 error, but it's a whopper as is everything other than our play.
XGID=----bBD-B---eE---c-c--b-B-:0:0:1:11:0:2:0:5:10
1. XG Roller++ 24/23 8/7(2) 6/5 eq:-0.136
Player: 45.47% (G:8.69% B:0.29%)
Opponent: 54.53% (G:13.80% B:0.46%)
2. XG Roller++ 24/23 8/5 eq:-0.234 (-0.098)
Player: 42.43% (G:9.55% B:0.31%)
Opponent: 57.57% (G:16.00% B:0.71%)
3. XG Roller++ 24/23(2) 8/7(2) eq:-0.240 (-0.104)
Player: 42.68% (G:8.16% B:0.27%)
Opponent: 57.32% (G:14.44% B:0.51%)
4. XG Roller++ 8/7(2) 6/5(2) eq:-0.243 (-0.108)
Player: 42.75% (G:8.58% B:0.28%)
Opponent: 57.25% (G:16.13% B:0.63%)
eXtreme Gammon Version: 2.03, MET: Kazaross XG2