Question:
Move
Option 1: 22/14 (2)
votes: 1
Option 2: 22/18(2), 8/4 (2)
votes: 8
Option 3: 22/18(2), 13/9 (2)
votes: 0
Option 4: 24/20, 22/18(2), 8/4
votes: 0
Option 5: 22/18(2), 6/2 (2)
votes: 0
Its one of those...millions of permutations..you see something you like better...make your case...
Spoiler
I tend to get these wrong a lot - often there's a bot move that I overlook, something like 24/16 8/4 6/2 that makes no sense to the human brain but appeals to the bot.
But my pedestrian sensibilities say make the 4 point, and then it's a choice between making the deuce, running with 24/16, or making the 18.
I don't think we want the deuce yet, 24/16 seems to just ask to be hit, and I really don't particularly care to hold the three point, so I'll make the bar.
22/18(2) 8/4(2)
rollout
Spoiler
The main idea here is to abandon the POS 3 point and make the much more desirable bar point anchor. All the top four plays involve making the bar. Once the bar is made, making the 4 is the next step, although making the 9 is not at all far behind (ie close enough that I won't trust gnu 0-ply)
1. Rollout 22/18(2) 8/4(2) Eq.: -0.046
0.483 0.095 0.006 - 0.517 0.122 0.004 CL -0.059 CF -0.046
[0.002 0.002 0.001 - 0.002 0.002 0.000 CL 0.005 CF 0.012]
Full cubeful rollout with var.redn.
1297 games, Mersenne Twister dice gen. with seed 678757093 and quasi-random dice
Play: 0-ply cubeful [expert]
Cube: 0-ply cubeful [expert]
2. Rollout 22/18(2) 13/9(2) Eq.: -0.054 ( -0.008)
0.481 0.071 0.003 - 0.519 0.096 0.003 CL -0.059 CF -0.054
[0.002 0.001 0.000 - 0.002 0.002 0.001 CL 0.005 CF 0.010]
Full cubeful rollout with var.redn.
1297 games, Mersenne Twister dice gen. with seed 678757093 and quasi-random dice
Play: 0-ply cubeful [expert]
Cube: 0-ply cubeful [expert]
3. Rollout 22/18(2) 6/2(2) Eq.: -0.128 ( -0.082)
0.467 0.086 0.005 - 0.533 0.127 0.004 CL -0.105 CF -0.128
[0.002 0.001 0.001 - 0.002 0.002 0.000 CL 0.005 CF 0.012]
Full cubeful rollout with var.redn.
1296 games, Mersenne Twister dice gen. with seed 678757093 and quasi-random dice
Play: 0-ply cubeful [expert]
Cube: 0-ply cubeful [expert]
4. Rollout 22/18(2) 8/4 6/2 Eq.: -0.129 ( -0.084)
0.464 0.100 0.006 - 0.536 0.138 0.005 CL -0.113 CF -0.129
[0.002 0.002 0.001 - 0.002 0.002 0.001 CL 0.005 CF 0.012]
Full cubeful rollout with var.redn.
1296 games, Mersenne Twister dice gen. with seed 678757093 and quasi-random dice
Play: 0-ply cubeful [expert]
Cube: 0-ply cubeful [expert]
11. Cubeful 0-ply 22/14(2) Eq.: -0.266 ( -0.220)
0.442 0.074 0.001 - 0.558 0.170 0.003
0-ply cubeful prune [expert]
maybe you shouldnt post a rollout while you can still vote on the move. however that is what i would have moved anyway.
Agree that I shoudn't post rollouts while the vote is open, but this time the poll had closed and Linus's next decision was posted. I see that now that this poll is open again - not sure how that happened...