This is an interesting choice with an early 6-5 that comes up every now and then with split backcheckers. Just run one man to complete safety with 24/13, leaving the other backman closer to the mid but also more in danger of being attacked; or run the more advanced backman around the mid, vulnerable to a few indirect shots but also useful as a builder, while the other backman sits safely back on 24, but a bit farther away from the mid?
The bots sure taught me to move the more advanced backchecker more often. So what are important factors that come into play?
- Number of indirect shots at the run-around checker: here it's only 6-4 for 2 shots.
- Usefulness as builder: all we got is an extra builder on 8 so far, so the builder on 11 is very useful
- Danger of advanced backchecker if playing 24/13: Linus already made his fivepoint, he'll be very eager to attack. The gammon-go-ish matchscore is an extra incentive to attack.
- How do specific numbers play for opponent? Strong duplication can be a factor favouring one play over an other. It doesn't seem very relevant here, attacking plays at our 22 backchecker are not really duplicated, nor is the 6-4 hit at our 11pt checker duplicated with the other play.
That looks like 3 factors clearly in favour of 22/11 and one neutral, so I'm pretty confident that 22/11 is best and 24/13 an error (but not a blunder).