FIBS Board backgammon forum

Backgammon => Fibsboard Forum Matches => FFM 18 => Topic started by: stiefnu on April 08, 2014, 11:44:49 AM

Poll
Question:
Option 1: 8-7, 13-9
Option 2: 8-3
Option 3: 7-6, 8-4
Option 4: 4-3, 7-3
Option 5: 6-1
Option 6: 7-2
Option 7: 7-6, 7-3
Option 8: 7-6, 13-9
Option 9: 8-4, 8-7
Option 10: 6-2, 4-3
Title: Fibsboard Forum Match 18 Game 2 Move 22 Herd to move
Post by: stiefnu on April 08, 2014, 11:44:49 AM
A quick turn-around this time. juanz moved two home and the Herd now has 41 to play. More options available by request.

5-pt match, score juanz 0-1 Herd
Pipcount: juanz (red) 115, Herd (black) 102.

Steve
Title: Re: Fibsboard Forum Match 18 Game 2 Move 22 Herd to move
Post by: Linus on April 08, 2014, 03:41:14 PM
I would like to see 8-4, 8-7 as an option.  This gives us the greatest flexibility without leaving a shot.
Title: Re: Fibsboard Forum Match 18 Game 2 Move 22 Herd to move
Post by: ah_clem on April 08, 2014, 04:13:52 PM
Quote from: Linus on April 08, 2014, 03:41:14 PM
I would like to see 8-4, 8-7 as an option.  This gives us the greatest flexibility without leaving a shot.

Option added.

Spoiler

we don't want to volunteer a shot, and the race is close enough that I think we want to keep the blockade.  In any case, holding the 7,8, and 9 points gives us 65, 64, 54, and doubles to clear the midpoint so I'll hold those three points.  I don't particularly like burying a checker, but 6/1 looks best to me.
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Title: Re: Fibsboard Forum Match 18 Game 2 Move 22 Herd to move
Post by: KDP on April 09, 2014, 11:24:03 AM
Spoiler
i agree we dont want to 1. leave a shot. 2. break our small blockade/landing spot. 3. bury a checker.  so whats the best option?  it may actually be one that isn't on the list as its a play that's hard to find but i've seen players like Mochy and Falfel make.  6-2 4-3 yes it does leave 3 blots but it does give us the chance to rebuild/strengthen our board over the next couple of rolls.  i think juanz is only likely to leave w/ double 5's or 6's so leaving the 3 blots now isn't that much of a risk.  if its a play thats good enough for the 2 best players in the world, i think its good enough for us.
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Title: Re: Fibsboard Forum Match 18 Game 2 Move 22 Herd to move
Post by: stiefnu on April 09, 2014, 11:27:55 AM
Quoteit may actually be one that isn't on the list as its a play that's hard to find but i've seen players like Mochy and Falfel make.  6-2 4-3

Option added
Title: Re: Fibsboard Forum Match 18 Game 2 Move 22 Herd to move
Post by: Zorba on April 09, 2014, 07:32:19 PM
Spoiler
This roll illustrates how important it is to maintain maximum flexibility when clearly ahead in the race and trying to get home safely. The lack of spares on our points makes this roll already a bit uncomfortable to play.

We'd like to clear the 9pt first but can't, and there is no other really good 4 to play. Clearing the 8 produces a gap and removes a landing spot, making a safe trip home that much more difficult for us. 6/1 creates an even less flexible position next turn and piling a third checker on the ace this early is to be avoided and also, in fact, bad for the race. 

6/2 4/3 slots points we want, avoids burying, and is pretty flexible, it definitely gets my vote. The homeboard blots are almost irrelevant here, we're unlikely to do any hitting soon. In the longer run, these blots are likely to get covered again by clearing our outfield points, and then produce a stronger board than any of the alternative moves, should we want to hit later when the race got close and juanz may like to run.
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Title: Re: Fibsboard Forum Match 18 Game 2 Move 22 Herd to move
Post by: ah_clem on April 09, 2014, 09:43:17 PM
Spoiler

I didn't see 6/2 4/3.  As was mentioned upthread, it's not an easy play to find.

But now that I see it, I'm changing my vote from 6/1 to it.  I like both plays better than clearing the eight-point.
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