FIBS Board backgammon forum

Backgammon => Fibsboard Forum Matches => FFM 18 => Topic started by: stiefnu on March 18, 2014, 12:26:22 PM

Poll
Question:
Option 1: 9-5, 5-3*, 3-1
Option 2: 7-5(2), 6-4(2)
Option 3: 9-7, 8-6, 6-4(2)
Option 4: 13-9, 6-4(2)
Option 5: 9-7, 7-5(3)
Option 6: 13-9(2)
Option 7: 13-9, 7-5(2)
Option 8: 7-5(2), 5-3(2)*
Option 9: 13-11(2), 6-4(2)
Option 10: 13-11(2), 11-9, 8-6
Option 11: 13-11(2), 9-7, 8-6
Option 12: 8-6, 7-3*, 7-1
Title: Fibsboard Forum Match 18 Game 2 Move 6 Herd to move
Post by: stiefnu on March 18, 2014, 12:26:22 PM
After juanz re-entered with 32, the Herd has rolled 22. There are a lot of possibilities here. I've put up a dozen to choose from but feel free to ask for more to be added.

5-pt match, score juanz 0-1 Herd
Pipcount: juanz (red) 156, Herd (black) 151

Steve
Title: Re: Fibsboard Forum Match 18 Game 2 Move 6 Herd to move
Post by: Julia_H on March 18, 2014, 01:08:20 PM
Spoiler
9/3*/1 looks horrible to me - putting two men out of play when we have a wide-open board, a stiff structure and two isolated backs is just wrong. It's just hitting for the sake of it and we're heading for a longer, more strategic game than that. Especially when we can make a really strong, solid position with 13/9 6/4(2)
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Title: Re: Fibsboard Forum Match 18 Game 2 Move 6 Herd to move
Post by: ah_clem on March 18, 2014, 01:15:39 PM
Spoiler


With ten checkers in the zone we are entering blitz territory.  And 9/3*/1 may well be best - when blitzing all points are equal, so making the ace point isn't as bad as it usually is.  However, I prefer the priming play 13/9 6/4(2). This gives us a solid four-prime plus the four-point. If he doesn't anchor we probably have a cube.  And if he does, we have a strong prime.  OTOH, if he anchors after the blitzing play we have little to show for it other than two checkers buried on the ace point.

13/9 6/4(2)
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