FIBS Board backgammon forum
Backgammon => Fibsboard Forum Matches => FFM2 => Topic started by: Zorba on June 25, 2009, 11:32:46 AM
4PPCATDgc/ABMA:MIGtABAAAAAA
Spoiler
I hate this opening roll - there just aren't enough of them :laugh: My favourite is to move 24-21[2], 6-3[2], but there are just too many good things to choose from.
Spoiler
I would play this full speed ahead to double priming. It might be a interesting game also.
I think he should duplicate sixes with 24/18 13/7.
While giving serious consideration to ah_clem...I have decided against duplicating 6's. Its weird for me to look at the board backwards. I might just have to set this up at home. Okay hold on..I ma gonna set it up....okay same choice..
24/21(2), 13/10(2).
Normally I like the double hit. I guess the forum is happy they didnt split with 13/8 24/20.
Your builder on the 9 spot makes me want to move up to the 21. I take away point numbers AND put pressure on to move that piece. After that I have 6/3(2), 6/5(2), and 13/10(2).
6/5(2) is clearly NOT the right idea. I have 2 stacked points and I give up the 8 point for the 5 and it looks akward. 6/3(2) is to far forward for me, Ill want more pieces on my 6 point. With a 5-3 I make the 3 point because a blot in the outfield if not ideal anyway its close but I think this leaves me well set up for whatever comes. Anyway almost all the options are about the same.
The backwards board is giving me a lot of problems too ;) I can play this way around on a real board without really noticing - but on screen, it is just all wrong :wacko: :laugh:
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No need to make 21-anchor in my eyes..I would go for 13/10/(2) 6/3(2)
Quote from: diane on June 25, 2009, 08:38:15 PM
The backwards board is giving me a lot of problems too ;) I can play this way around on a real board without really noticing - but on screen, it is just all wrong :wacko: :laugh:
My moves are upside down so it feels nicer to set it up on a board.
On my move....
I may be playing and opting a tad for the more passive move becasue im up 1-0. It's not neccessarily a conscious thing though.
I will see if I can flip the board if it's your turn, road.
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For money, from Stick's site http://www.bgonline.org/ (http://www.bgonline.org/):
1 R 24/21(2) 6/3(2) +0.2687
0.5594 0.1522 0.0063 - 0.4406 0.0933 0.0036 +0.1804 +0.2687
2 R 24/21(2) 13/10(2) +0.2627 ( -0.0061)
0.5597 0.1481 0.0054 - 0.4403 0.0928 0.0034 +0.1766 +0.2627
3 R 8/5(2) 6/3(2) +0.2531 ( -0.0157)
0.5550 0.1927 0.0099 - 0.4450 0.1329 0.0070 +0.1727 +0.2531
4 R 24/21(2) 8/5(2) +0.2525 ( -0.0163)
0.5513 0.1658 0.0061 - 0.4487 0.0955 0.0037 +0.1753 +0.2525
Full cubeful rollout with var.redn.
15552-46656 games, Mersenne Twister dice gen. with seed 1035361086 and quasi-random dice
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 12 more moves within equity 0.16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]