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Backgammon => Fibsboard Forum Matches => FFM2 => Topic started by: Zorba on June 25, 2009, 11:32:46 AM

Title: Game 2, move 1: roadkillbooks 3-3
Post by: Zorba on June 25, 2009, 11:32:46 AM
4PPCATDgc/ABMA:MIGtABAAAAAA

Title: Re: Game 2, move 1: roadkillbooks 3-3
Post by: diane on June 25, 2009, 06:03:16 PM
Spoiler
I hate this opening roll - there just aren't enough of them  :laugh: My favourite is to move 24-21[2], 6-3[2], but there are just too many good things to choose from.
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Title: Re: Game 2, move 1: roadkillbooks 3-3
Post by: blitzxz on June 25, 2009, 06:22:58 PM
Spoiler
I would play this full speed ahead to double priming. It might be a interesting game also.
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Title: Re: Game 2, move 1: roadkillbooks 3-3
Post by: ah_clem on June 25, 2009, 06:40:51 PM
I think he should duplicate sixes with 24/18 13/7.
Title: Re: Game 2, move 1: roadkillbooks 3-3
Post by: roadkillbooks on June 25, 2009, 06:58:59 PM
While giving serious consideration to ah_clem...I have decided against duplicating 6's.  Its weird for me to look at the board backwards.  I might just have to set this up at home.  Okay hold on..I ma gonna set it up....okay same choice..
24/21(2), 13/10(2).

Normally I like the double hit.  I guess the forum is happy they didnt split with 13/8 24/20.
Your  builder on the 9 spot makes me want to move up to the 21.  I take away point numbers AND put pressure on to move that piece.  After that I have 6/3(2), 6/5(2), and 13/10(2).

6/5(2) is clearly NOT the right idea.  I have 2 stacked points and I give up the 8 point for the 5 and it looks akward.  6/3(2) is to far forward for me,  Ill want more pieces on my 6 point. With a 5-3  I make the 3 point because a  blot in the outfield if not ideal anyway its close but I think this leaves me well set up for whatever comes. Anyway almost all the options are about the same. 


Title: Re: Game 2, move 1: roadkillbooks 3-3
Post by: diane on June 25, 2009, 08:38:15 PM
The backwards board is giving me a lot of problems too  ;)  I can play this way around on a real board without really noticing - but on screen, it is just all wrong  :wacko: :laugh:
Title: Re: Game 2, move 1: roadkillbooks 3-3
Post by: vikingblood80 on June 25, 2009, 09:16:40 PM
Spoiler
No need to make 21-anchor in my eyes..I would go for 13/10/(2) 6/3(2)
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Title: Re: Game 2, move 1: roadkillbooks 3-3
Post by: roadkillbooks on June 26, 2009, 06:34:38 AM
Quote from: diane on June 25, 2009, 08:38:15 PM
The backwards board is giving me a lot of problems too  ;)  I can play this way around on a real board without really noticing - but on screen, it is just all wrong  :wacko: :laugh:

My moves are upside down so it feels nicer to set it up on a board.

On my move....

I may be playing and opting a tad for the more passive move becasue im up 1-0.  It's not neccessarily a conscious thing though.
Title: Re: Game 2, move 1: roadkillbooks 3-3
Post by: Zorba on June 26, 2009, 11:36:15 AM
I will see if I can flip the board if it's your turn, road.
Title: Re: Game 2, move 1: roadkillbooks 3-3
Post by: Zorba on June 26, 2009, 11:41:22 AM
Spoiler


For money, from Stick's site http://www.bgonline.org/ (http://www.bgonline.org/):


        1    R    24/21(2) 6/3(2)     +0.2687
0.5594   0.1522   0.0063   -   0.4406   0.0933   0.0036   +0.1804   +0.2687
     2    R    24/21(2) 13/10(2)    +0.2627 ( -0.0061)
0.5597   0.1481   0.0054   -   0.4403   0.0928   0.0034   +0.1766   +0.2627
     3    R    8/5(2) 6/3(2)    +0.2531 ( -0.0157)
0.5550   0.1927   0.0099   -   0.4450   0.1329   0.0070   +0.1727   +0.2531
   4    R    24/21(2) 8/5(2)    +0.2525 ( -0.0163)
0.5513   0.1658   0.0061   -   0.4487   0.0955   0.0037   +0.1753   +0.2525

     Full cubeful rollout with var.redn.    
     15552-46656 games, Mersenne Twister dice gen. with seed 1035361086 and quasi-random dice    
     Play: 2-ply cubeful prune [world class]    
     keep the first 0 0-ply moves and up to 12 more moves within equity 0.16    
     Skip pruning for 1-ply moves.    
     Cube: 2-ply cubeful prune [world class]
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