Question:
5-2 to play:
Option 1: 24/22 13/8
votes: 2
Option 2: 24/22 8/3
votes: 4
Option 3: 24/22 6/1
votes: 0
Option 4: 13/8 9/7
votes: 0
Option 5: 13/11 8/3
votes: 0
Option 6: 13/6
votes: 0
Option 7: 9/2
votes: 1
Option 8: 9/7 8/3
votes: 3
Option 9: 9/7 6/1
votes: 0
What a tricky one!
Spoiler
I think it's a question of that old chestnut: Put your blots where they're most useful, and, for me, that means not diving deep into the home table, although that's the comfortable safe move. It would be nice to split the backrunners but that leaves a lot of blots which feels too dangerous. My choice is thus to slot the best points that we'd like to block, the bar point and the 3-point.
9/7 8/3
Spoiler
I am with the bunny on this one..nothing easy or great to do - so what is legal and useful. I would rather slot the 6 than move that one to the 2, so then stacking is bad, and that doesn't leave many other things worth doing. I am easy about slotting here, as I am not unduly afraid of being hit right now.
Spoiler
One of the most useful guidelines for early play, first pointed out to me by Paul Lamford (gandp on fibs), is that if your opponent has taken a high anchor, the 21pt in this case, you must immediately go after one for yourself. Why? Because playing with a high anchor against a low anchor has such strong positional advantages. With his 21pt anchor, rkb commands the team's outfield, making it hard for them to deploy builders and almost impossible for them to build a containing prime. He, on the other hand can pull down builders at his leisure if the team stays on the ace point and build a winning prime. Both the previous correspondents are nervous about spreading out blots at this stage, but you have to do it. Blots equate to flexibility and the opportunity to get quickly into a mutual holding game. Of course blots can be attacked, but being hit is not the only sort of risk. The risk of being trapped back on the ace point is worse in the long run.
I would play 24/22, 8/3.
Spoiler
I agree with dorpel here. Splitting is absolutely mandatory. However I wouldn't play 8/3 because creating more blots could make things hard later if we don't immediatly cover it. So 24/22 13/8. It strips the mid but nothing looks particularly good here.
Quote from: dorbel on June 27, 2009, 10:43:15 AM
Spoiler
24/22, 8/3.
You didn't actually vote - did you want to participate?
I rather liked 13/18, 9/11, but that choice was not available, so I went with dorbel. :)
socksey
"Love your country, but never trust its government." - Robert Heinlein
Quote from: socksey on June 27, 2009, 12:53:37 PM
I rather liked 13/18, 9/11, but that choice was not available
Yes, that was disappointing. I
also think that pieces should be allowed to move backwards! :D
Quote from: Zorba on June 27, 2009, 01:27:54 PM
Poll setting changed to allow for women being wrong changing their minds.
I am so glad you crossed that out, after all, whoever heard of a woman being wrong,..it just doesn't happen ;)
:lol:
Quick and dirty 0-ply rollout:
Spoiler
1. Rollout 24/22 8/3 Eq.: -0,4999
40,16 8,98 0,41 - 59,84 17,09 1,62 CL -0,3217 CF -0,4999
[ 0,10 0,08 0,04 - 0,10 0,11 0,11 CL 0,0033 CF 0,0086]
2. Rollout 9/7 8/3 Eq.: -0,5259 ( -0,0260)
39,60 9,22 0,54 - 60,40 17,53 2,09 CL -0,3266 CF -0,5259
[ 0,11 0,08 0,07 - 0,11 0,16 0,13 CL 0,0039 CF 0,0098]
3. Rollout 24/22 13/8 Eq.: -0,5353 ( -0,0354)
39,10 8,45 0,59 - 60,90 16,63 1,54 CL -0,3398 CF -0,5353
[ 0,10 0,08 0,07 - 0,10 0,13 0,11 CL 0,0035 CF 0,0086]
Full cubeful rollout with var.redn.
3888 games, Mersenne Twister dice gen. with seed 862504334 and quasi-random dice
Play: 0-ply cubeful prune [expert]
Cube: 0-ply cubeful prune [expert]
9/2 is almost a Whopper as are various other plays.