Question:
Forum to move 55
Option 1: 16/1* 6/1
Option 2: 16/11 13/8 6/1*(2)
Option 3: 16/11 13/3 8/3
Option 4: 16/6 8/3(2)
Option 5: 16/6 13/8 11/6
Option 6: 16/11 13/8(2) 6/1(2)
Option 7: 8/3(2) 6/1*(2)
Option 8: 13/8(2) 6/1*(2)
Option 9: 16/1* 11/6
Option 10: 13/3(2)
Spoiler
I don't really want to hit here. The simple 16/11, 13/3, 8/3 looks good. If we go for the 8/3(2), 6/1*(2) option, we have to give 8 return shots, which seems a lot when we have escaped and the opponent has a nice little prime. When we go for the safer option, probably 16/11, 13/8, 6/1*(2), then we are left with that huge gap in the middle of our board that we have to fill. I think we make the solid positional play and tiptoe towards a nice solid double in a roll or two.
Spoiler
16/11 13/3 8/3 would be in my humble opinion the best play
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I would hit without any thinking, but with safe hit 16/11 13/8 6/1*(2). There is possibility of dance with quite close take/pass, so this hitting play gives chances to immediatly win whole point. I don't care about the gap either, because even without it we are likely to leave indirect shots and I can't see how this would be much more likely with one point already made, which would still leave one spare in 6-point. I would have also hit with that 3-1. Priming looks odd if other player has already escaped. Hit, hit, hit. :)
Spoiler
While it's tempting to blitz with 8/3(2) 6/1*(2), our opponent's four point blockade and our two blots make it too risky. Better to take a solid position with 16/11 13/3 8/3. Clean up both blots, make a homeboard point and start clearing the midpoint. What's not to like?
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sorry guys i did not know how to hide my comment :(
No one listens to you anyway.
Bob
Njah, I was wrong as usual. 0-ply rollout.
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1. Rollout 16/11 13/3 8/3 Eq.: +0,674
0,692 0,100 0,004 - 0,308 0,049 0,003 CL +0,452 CF +0,674
[0,002 0,002 0,000 - 0,002 0,001 0,001 CL 0,004 CF 0,012]
Full cubeful rollout with var.redn.
1296 games, Mersenne Twister dice gen. with seed 2440710746 and quasi-random dice
Play: 0-ply cubeful [expert]
Cube: 0-ply cubeful [expert]
2. Rollout 16/11 13/8 6/1*(2) Eq.: +0,613 ( -0,061)
0,660 0,110 0,002 - 0,340 0,059 0,002 CL +0,387 CF +0,613
[0,002 0,002 0,000 - 0,002 0,001 0,001 CL 0,005 CF 0,012]
Full cubeful rollout with var.redn.
1296 games, Mersenne Twister dice gen. with seed 2440710746 and quasi-random dice
Play: 0-ply cubeful [expert]
Cube: 0-ply cubeful [expert]