Question:
move?
Option 1: 15/9
votes: 6
Option 2: 15/11, 15/13
votes: 0
Option 3: 20/14
votes: 0
Option 4: 20/18, 15/11
votes: 1
Option 5: 15/13, 11/7
votes: 0
Option 6: 20/18, 11/7
votes: 0
Option 7: 11/5
votes: 0
Blitzxz danced with 3-2, so Forum, blue to move 4-2.
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Spoiler
What I'd really like to do is focus a couple of checkers on making the 4 point. But unfortunately, there's no way to bring two builders into range with this roll.
Making the 11 point looks "pretty", but it's a useless point - we need to block moves from the 4 point, and at 7 points away, the 11 doesn't do much in this regard.
We're still way behind in the race, so we need to keep the backgame structure in place for a move or two; in any case, we'll want to vacate the 23 before the 20, and we can't move off the 23 now even if we wanted to.
That leaves 15/9 - spread our checkers around. Only the blot on the nine is hittable, and that takes a 1/18 shot. And even if we're hit, we have two anchors and lots of timing. Leaving a checker on the 15 counter's a run by the backman, the blot on the 11 serves a similar purpose. The three combine to threaten to make another blocking point.
15/9