Question:
Move?
Option 1: Bar/22, 17/11
votes: 3
Option 2: Bar/22, 23/17
votes: 0
Option 3: Bar/16
votes: 1
Option 4: Bar/19, 17/14
votes: 4
Option 5: Bar/19, 6/3
votes: 0
Blitzxz rolled 3-1 and entered one checker from the bar, hitting the Forum pip.
Forum rolled 6-3 and has a choice of entry points ;)
H98BAFC27QAITA:QQmvACAACAAA
Spoiler
We'd like to bring another checker around to bear on the ace point and bar/22 17/11 does that best. But it leaves a 1-1 joker for blitzy, and I see no advantage to having a blot on the 22.
Playing off the 6 or leaving the anchor is sub-optimal.
bar/19 17/14 creeps a checker closer without leaving a blot exposed. bar/16 is probably fairly close, but I'll take the play that moves the reinforcement closer bar/19 17/14
I have reopened this to see if we can get away from the 3-3 tie...
Spoiler
I chose the first option, to try and get another checker as close into range as possible..if forum needs to hit, or to block the exit - a checker close by would be advantageous. Any one want to change a vote to get us to a decision, or a new person vote maybe - if it isnt decided by the time I get home, I will flip a coin, and it might fall on my side :laugh: :laugh:
I voted for putting the 6 on 19, and creeping the other checker. I wouldn't leave the lone checker very long on the 22 anyway, so get it out now, when I can move to 19.
Quote from: dorbel on April 09, 2010, 10:43:48 AM
Might as well flip a coin, you cant separate these without a rollout.
Even with a rollout, you can't separate them...
Spoiler
1. Rollout bar/16 Eq.: +1.317
0.909 0.363 0.012 - 0.091 0.017 0.001 CL +1.230 CF +1.317
[0.001 0.003 0.001 - 0.001 0.001 0.000 CL 0.004 CF 0.005]
2. Rollout bar/19 17/14 Eq.: +1.315 ( -0.002)
0.908 0.361 0.013 - 0.092 0.018 0.001 CL +1.231 CF +1.315
[0.001 0.003 0.001 - 0.001 0.001 0.000 CL 0.005 CF 0.007]
3. Rollout bar/22 17/11 Eq.: +1.311 ( -0.005)
0.904 0.363 0.012 - 0.096 0.019 0.000 CL +1.223 CF +1.311
[0.001 0.003 0.001 - 0.001 0.001 0.000 CL 0.005 CF 0.006]
4. Rollout bar/19 6/3 Eq.: +1.307 ( -0.009)
0.905 0.355 0.014 - 0.095 0.020 0.001 CL +1.218 CF +1.307
[0.001 0.003 0.001 - 0.001 0.001 0.000 CL 0.005 CF 0.006]
5. Rollout bar/22 23/17 Eq.: +1.291 ( -0.025)
0.898 0.347 0.012 - 0.102 0.022 0.000 CL +1.189 CF +1.291
[0.001 0.003 0.001 - 0.001 0.001 0.000 CL 0.005 CF 0.006]
Full cubeful rollout with var.redn.
1296 games, Mersenne Twister dice gen. with seed 848583725 and quasi-random dice
Play: 0-ply cubeful prune [expert]
Cube: 0-ply cubeful prune [expert]