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Backgammon => Fibsboard Forum Matches => FFM4 => Topic started by: roadkillbooks on February 12, 2010, 01:00:47 AM

Poll
Question: Forum double 2
Option 1: Bar/23, 13/11(2), 8/6 votes: 0
Option 2: Bar/23, 15/13, 8/4* votes: 0
Option 3: Bar 21, 8/4* votes: 0
Option 4: Bar/23, 8/4*, 4/2* votes: 8
Option 5: Bar/23, 13/11, 8/4* votes: 0
Option 6: Bar/23, 15/11, 8/6 votes: 0
Option 7: Bar/21, 15/11 votes: 0
Title: Game 4 Move 8 Forum 2-2
Post by: roadkillbooks on February 12, 2010, 01:00:47 AM
OK we got a 22 have a blast..score is Blitzxz 2- 1 Forum in a 5 point match.

Title: Re: Game 4 Move 8 Forum 2-2
Post by: stog on February 12, 2010, 09:04:57 AM
Spoiler
hi rkb - i would like to play bar/23 8/6/4*/2*- and indeed have done ty
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Title: Re: Game 4 Move 8 Forum 2-2
Post by: dorbel on February 12, 2010, 09:47:02 AM
Spoiler
A very tough play. I think we have to hit twice here, just to cut the  rolls where blitz makes his 21pt or 18pt. This may also buy us some time to run some men into more positive positions. Our advantage at present lies in that we do at least have some good points made even if they don't combine very well. We've got to stop him making some I think and the double hit is the best way to do it. I can't say I'm entirely confident of this though and bar/21, 8/4* is also a decent play.
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Title: Re: Game 4 Move 8 Forum 2-2
Post by: ah_clem on February 12, 2010, 12:28:07 PM
Spoiler

If we're going to hit, we should hit twice. As long as we're hitting loose in our home board we might as well put a second checker on the roof. And the position favors an exchange of hits - we have a board and he doesn't.

What else is there?  We can shift from the 6 to the four and hit, but I don't like giving up the 6 point.  We can make the opponent's bar point, but that leads to a holding game and we can do better than that.  We can bring in another builder, (15/9) but without a checker on the bar it's more of a target than a builder.

Maybe I'm hanging on to the blitz theme long after it's gone stale, but I'll go for bar/23 8/4*/2*.


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Title: Re: Game 4 Move 8 Forum 2-2
Post by: roadkillbooks on February 12, 2010, 08:21:27 PM
only 12 hours throufgh but at 8-0 im moving this along
Title: Re: Game 4 Move 8 Forum 2-2
Post by: stog on February 13, 2010, 02:12:56 AM
Spoiler
thus denying 9 of blitzxz's antipodean relatives from swinging the vote -- shameful i say :)
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Title: Re: Game 4 Move 8 Forum 2-2
Post by: diane on February 13, 2010, 04:55:07 AM
Well, I got to vote in that one, so I am not going to moan this time  ;) - but it isnt about swinging the vote..it is just about getting a look...without being influenced by the fact that he rolled what he rolled next...I totally take clems point about 'next', though - and so am a bit stuck with how to handle that.
Title: Re: Game 4 Move 8 Forum 2-2
Post by: blitzxz on February 13, 2010, 05:15:29 PM
0/2 gnubg rollout. It's a close one but double hit seems to be best.

Spoiler
    1. Rollout          bar/23 8/4*/2*               Eq.:  +0,214
       0,540 0,179 0,026 - 0,460 0,145 0,013 CL  +0,320 CF  +0,214
      [0,003 0,003 0,003 - 0,003 0,004 0,002 CL   0,009 CF   0,010]
        Full cubeful rollout with var.redn.
        1296 games, Mersenne Twister dice gen. with seed 1493113539 and quasi-random dice
        Play: 0-ply cubeful [expert]
        Cube: 2-ply cubeful prune [world class]
    2. Rollout          bar/23 15/13 8/4*            Eq.:  +0,201 ( -0,013)
       0,537 0,174 0,028 - 0,463 0,145 0,010 CL  +0,303 CF  +0,201
      [0,003 0,003 0,003 - 0,003 0,003 0,001 CL   0,009 CF   0,009]
        Full cubeful rollout with var.redn.
        1296 games, Mersenne Twister dice gen. with seed 1493113539 and quasi-random dice
        Play: 0-ply cubeful [expert]
        Cube: 2-ply cubeful prune [world class]
    3. Rollout          bar/23 13/11 8/4*            Eq.:  +0,198 ( -0,016)
       0,538 0,177 0,027 - 0,462 0,169 0,015 CL  +0,298 CF  +0,198
      [0,003 0,003 0,003 - 0,003 0,004 0,002 CL   0,010 CF   0,011]
        Full cubeful rollout with var.redn.
        1296 games, Mersenne Twister dice gen. with seed 1493113539 and quasi-random dice
        Play: 0-ply cubeful [expert]
        Cube: 2-ply cubeful prune [world class]
    4. Rollout          bar/21 8/4*                  Eq.:  +0,189 ( -0,025)
       0,537 0,168 0,020 - 0,463 0,140 0,011 CL  +0,294 CF  +0,189
      [0,003 0,003 0,002 - 0,003 0,004 0,001 CL   0,009 CF   0,010]
        Full cubeful rollout with var.redn.
        1296 games, Mersenne Twister dice gen. with seed 1493113539 and quasi-random dice
        Play: 0-ply cubeful [expert]
        Cube: 2-ply cubeful prune [world class]
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