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Backgammon => Fibsboard Forum Matches => FFM 6 => Topic started by: diane on July 21, 2010, 11:31:36 AM

Poll
Question: And we are off!
Option 1: 6/2* (2) votes: 4
Option 2: 6/2*, 13/11 (2) votes: 0
Option 3: 24/22, 13/11 (3) votes: 0
Option 4: 24/22, 6/4, 13/11 (2) votes: 0
Option 5: 13/9 (2) votes: 3
Option 6: 13/9, 6/2* votes: 0
Option 7: 13/11, 6/4 votes: 0
Title: FFM 6 Game 1, move 2: Herd to move 2-2
Post by: diane on July 21, 2010, 11:31:36 AM
Herd opened with 4-2 and played 8/4, 6/4.

r_monk was around to consult...so we quickly played on from his opening 3-1...

I kinda assumed it was a bit early for any cubing...so...Herd rolled 6-5 and moved 24-13.

r_monk then played 2-1, 24/23, 13/11.

Herd rolls 2-2, and I say lets get together and see if we can find the right set to move  ;)

sGfkASiYZ/ADIA:cAmpAAAAAAAA

(http://www.fibsboard.com/fibsboard-forum-match-6/game-1-move-2-herd-to-move-2-2/?action=dlattach;attach=4836;image)

I stopped with options..cos my typing finger was hurting, if there is anything you want that isn't there- argue your case, and if it is worthy, I will add it.
Title: Re: Game 1, move 2: Herd to move 2-2
Post by: stog on July 21, 2010, 11:48:54 AM
Spoiler
i chose 13/9(2) because it seemed sensible and broke a snake provided builders etc altho my first desire was to knock him off and make the 2 point -- but that might be because of all the chocolate cake i had y'day!
[close]
Title: Re: FFM 6 Game 1, move 2: Herd to move 2-2
Post by: ah_clem on July 21, 2010, 03:28:35 PM
Spoiler

We've got a big stack on the midpoint.  I think we need to unstack it.

The hitting play, 6/2*(2) leaves the stack in place and gives us a very weak stripped every-other-point position, so I can't imagine that this is correct.

The old saw is: attack a single checker, prime a pair.  So that leads me away from the hitting play.  What's the best priming play?  13/9(2).  And it unstacks the midpoint to boot.

The other play I'd consider is 13/11(2) 6/4 24/22 - unstack both candlesticks and get the runner moving.  At DMP or other similar match scores I'd play that, but I like the extra gammon chances of the priming play. 

13/9(2)
[close]
Title: Re: FFM 6 Game 1, move 2: Herd to move 2-2
Post by: diane on July 22, 2010, 11:29:14 AM
Once again, I am faced with a deadlock...and flip a coin or wait a bit...

Spoiler
I am very much for the hit - and would consider a cube if he danced...but then I am the eternal beginner  ;)  With the vote tied between hitting and not hitting, instead bringing a builder down to the 9 slot...you might all give a moments thought to the loose hit on the two...AND bring down the checker to the 9...lovely if it works....and this early in the match, surely there is room to try a thing or two  :cool:
[close]

I will add some time - please revisit this, and if deadlock is broken in the morning, and I don't oversleep, I will move it then.
Title: Re: FFM 6 Game 1, move 2: Herd to move 2-2
Post by: PersianLord on July 22, 2010, 12:38:05 PM
I would have moved 13/11(3)-6/4 OTB.
Title: Re: FFM 6 Game 1, move 2: Herd to move 2-2
Post by: ah_clem on July 22, 2010, 05:57:08 PM
Here's how to settle it:  the two moves that are tied are move #1 and move #5.  I'm in favor of move #5, but I want to be fair here, so I propose the following random method to decide. Get a pair of precision dice, and roll them - if the dice add up to  5, then play move #5.  If the dice add up to 1, play move #1.  If neither, keep re-rolling  until you get a result.

What could be more fair?
Title: Re: FFM 6 Game 1, move 2: Herd to move 2-2
Post by: diane on July 23, 2010, 02:21:08 PM
Quote from: ah_clem on July 22, 2010, 05:57:08 PMWhat could be more fair?

Erm, Russian roulette springs to mind...

:lol:  :lol: