Poll
Question:
And we are off!
Option 1: 6/2* (2)
votes: 4
Option 2: 6/2*, 13/11 (2)
votes: 0
Option 3: 24/22, 13/11 (3)
votes: 0
Option 4: 24/22, 6/4, 13/11 (2)
votes: 0
Option 5: 13/9 (2)
votes: 3
Option 6: 13/9, 6/2*
votes: 0
Option 7: 13/11, 6/4
votes: 0
Herd opened with 4-2 and played 8/4, 6/4.
r_monk was around to consult...so we quickly played on from his opening 3-1...
I kinda assumed it was a bit early for any cubing...so...Herd rolled 6-5 and moved 24-13.
r_monk then played 2-1, 24/23, 13/11.
Herd rolls 2-2, and I say lets get together and see if we can find the right set to move ;)
sGfkASiYZ/ADIA:cAmpAAAAAAAA
(http://www.fibsboard.com/fibsboard-forum-match-6/game-1-move-2-herd-to-move-2-2/?action=dlattach;attach=4836;image)
I stopped with options..cos my typing finger was hurting, if there is anything you want that isn't there- argue your case, and if it is worthy, I will add it.
Spoiler
i chose 13/9(2) because it seemed sensible and broke a snake provided builders etc altho my first desire was to knock him off and make the 2 point -- but that might be because of all the chocolate cake i had y'day!
Spoiler
We've got a big stack on the midpoint. I think we need to unstack it.
The hitting play, 6/2*(2) leaves the stack in place and gives us a very weak stripped every-other-point position, so I can't imagine that this is correct.
The old saw is: attack a single checker, prime a pair. So that leads me away from the hitting play. What's the best priming play? 13/9(2). And it unstacks the midpoint to boot.
The other play I'd consider is 13/11(2) 6/4 24/22 - unstack both candlesticks and get the runner moving. At DMP or other similar match scores I'd play that, but I like the extra gammon chances of the priming play.
13/9(2)
Once again, I am faced with a deadlock...and flip a coin or wait a bit...
Spoiler
I am very much for the hit - and would consider a cube if he danced...but then I am the eternal beginner ;) With the vote tied between hitting and not hitting, instead bringing a builder down to the 9 slot...you might all give a moments thought to the loose hit on the two...AND bring down the checker to the 9...lovely if it works....and this early in the match, surely there is room to try a thing or two :cool:
I will add some time - please revisit this, and if deadlock is broken in the morning, and I don't oversleep, I will move it then.
I would have moved 13/11(3)-6/4 OTB.
Here's how to settle it: the two moves that are tied are move #1 and move #5. I'm in favor of move #5, but I want to be fair here, so I propose the following random method to decide. Get a pair of precision dice, and roll them - if the dice add up to 5, then play move #5. If the dice add up to 1, play move #1. If neither, keep re-rolling until you get a result.
What could be more fair?
Quote from: ah_clem on July 22, 2010, 05:57:08 PMWhat could be more fair?
Erm, Russian roulette springs to mind...
:lol: :lol: