Question:
Move?
Option 1: 24/23, 13/8
votes: 6
Option 2: 13/8, 6/5
votes: 3
Option 3: 24/18
votes: 0
Option 4: 13/7
votes: 0
Ok, so after not cubing, Herd rolled 5-4 and hit...r_monk was held on the bar and some obvious moves were played leading to a single win for the Herd.
Game 3 is up and as this is a less obvious opener, I just wanted to check standard openings still apply at this score ;)
4HPwATDgc/ABMA:cIm0AAAAGAAA
(http://www.fibsboard.com/fibsboard-forum-match-6/game-3-move-1-herd-to-move-5-1/?action=dlattach;attach=4955;image)
Spoiler
Slotting the 5 point is playable, and since we are gammon-go it might just be the best play here.
But I'll stick with the standard play of splitting the backmen.
Spoiler
13/8-24/23. I never slot the 5 poinr with 5-1, because with 2-1 and 4-1 I can bring builders down from the mid-point and cover the blot next turn (should I get not hit), but with 5-1 there will be no more builders than they were before, so even if I don't get hit, there's not much chance I can make the golden point. Overall, I think that 5-1 and 5-2 are amongst the worst opening rolls you can get.
Regards,
PL
Spoiler
Since we have a nice lead, I prefer working on making our 5 pt with this roll by moving 13/8, 6/5. I'm told making the 5 pt is most advantageous, so I go for it. :yes:
socksey
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