5-1 to play.
Position ID: dtsFABiz8x0AAA
Match ID: QYm0AAAAEAAA
Spoiler
Maybe it's better to leave a spare on the seven point, but I like leaving an even number of checkers on the outermost point and bearing one in to boot. 7/1.
Quote from: ah_clem on November 09, 2010, 11:39:17 PM
Spoiler
Maybe it's better to leave a spare on the seven point, but I like leaving an even number of checkers on the outermost point and bearing one in to boot. 7/1.
Ditto... :tongue2:
Spoiler
Hope no one is up for slotting the 5pt!! :blink:
Oh..and btw..the reason for dropping the embedded image into your first post, and not just the poll..was so that it wont disappear when people start posting. I really needed to refer back to the board to check my 'ditto' remark...and it was gone :(
rollout
Spoiler
Even though we wound up rolling one of the shot-leaving numbers, 7/1 is still the correct move.
1. Rollout 7/1 Eq.: +0.556
0.806 0.035 0.001 - 0.194 0.005 0.000 CL +0.636 CF +0.556
[0.001 0.001 0.000 - 0.001 0.000 0.000 CL 0.003 CF 0.003]
2. Rollout 6/1 4/3 Eq.: +0.518 ( -0.038)
0.791 0.031 0.001 - 0.209 0.006 0.000 CL +0.602 CF +0.518
[0.001 0.001 0.000 - 0.001 0.000 0.000 CL 0.003 CF 0.004]
Full cubeful rollout with var.redn.
1296 games, Mersenne Twister dice gen. with seed 905458359 and quasi-random dice
Play: 0-ply cubeful prune [expert]
Cube: 0-ply cubeful prune [expert]