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Backgammon => Fibsboard Forum Matches => FFM 7 => Topic started by: ah_clem on November 10, 2010, 12:42:18 PM

Title: Game 3 Move 15 Zorba to play 6-5
Post by: ah_clem on November 10, 2010, 12:42:18 PM
Run or start to crunch?
Title: Re: Game 3 Move 15 Zorba to play 6-5
Post by: Zorba on November 10, 2010, 02:33:54 PM
With the Herd's 6-5, 6-2, 5-4, 5-5 and 4-4 all leaving direct shots, the choice is easy. Close the board! 7/1 6/1

Nitpick mode: This is not generally called crunching, as I'm not breaking any point of my board or a prime I'd like to keep. It does (indirectly) bury the checker on my 3pt though, and I might crunch next roll.  B)
Title: Re: Game 3 Move 15 Zorba to play 6-5
Post by: ah_clem on November 10, 2010, 02:56:20 PM
Agreed, you're not crunching yet, but you'll start to crunch next turn unless you run off the anchor. 

I guess I should have said "start to start to crunch".

Anyway, here's what gnu says about it:
Spoiler


Probably a "next" but since you've surprised me before (and gnu analysis isn't always right) I decided to glet you make the call.



    1. Cubeful 2-ply    7/1 6/1                      Eq.:  -0.489
       0.213 0.008 0.000 - 0.787 0.033 0.000
        2-ply cubeful prune [world class]
    2. Cubeful 2-ply    23/12                        Eq.:  -0.605 ( -0.116)
       0.160 0.004 0.000 - 0.840 0.021 0.000
        2-ply cubeful prune [world class]
    3. Cubeful 2-ply    23/17 7/2                    Eq.:  -0.637 ( -0.147)
       0.154 0.005 0.000 - 0.846 0.042 0.001
        2-ply cubeful prune [world class]
    4. Cubeful 2-ply    23/17 6/1                    Eq.:  -0.639 ( -0.150)
       0.154 0.005 0.000 - 0.846 0.050 0.001
        2-ply cubeful prune [world class]


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