I'm going to play this out with gnu, and if any interesting decision points arise, I'll pause for a vote or to ask Z what he wants to do.
We roll 6-2 and the obvious move is 4/off 4/2.
Z rolls 6-2 and he moves two checkers into his homeboard.
We roll a 6-1 and take off two.
Z rolls 6-5 and bears two off.
We roll a 3-1 and take two more off. Zorba needs to roll a couple of doubles, and time is running out.
Z rolls a 3-2 and clears two checkers.
We roll 5-3 and take another 2 checkers off.
Z rolls 3-1 and takes off two.
This is turning into an oddly efficient bear-in. Neither side is missing.
We roll a 3-2, but it doesn't matter. Z can't possibly win from this position. Game over.
The Herd wins a single game and 2 points.
The score (after 3 games) is: Zorba 0, The Herd 4 (match to 5 points, Crawford game).
Final position
(http://www.fibsboard.com/fibsboard-forum-match-7/game-3-the-finsh/?action=dlattach;attach=5278;image)