Quote from: ah_clem on November 21, 2010, 04:24:03 PM
The match score matters here. I really want to make the 5 point, but leaving the blot on the bar point may lead to a gammon. But since gammons don't hurt us all that much AtS, I think we can afford to make this play.
The other option is to hit on the 9 and put a man on the roof with 7 builders in the zone. Now that I've taken a second look at it I like it better - it leaves half the shots and is nearly as strong, maybe stronger.
And now that I've had nearly a day to think about it, I'm thinking that my original instinct was correct. The hitting play doesn't make any new points so it leaves us with a swiss-cheese blockade of only three points. Making the 5 point gives us four out of six points, plus it slots a fifth. If we can make the bar point next roll we'll have a very strong blockade.
It's mostly about containment - we need to contain a checker, and a 4.5 point blockade against one checker looks stronger than a 3 point spaced blockade against two checkers.
An idea of lesser importance is timing -
if we can contain him, we want his board to crunch so we can extricate our runners. If we hit and he escapes one of his checkers our timing will be rather poor.
So I'm changing my vote back to 6/5(2) 8/7.