Question:
Move?
Option 1: 14/10, 8/5
votes: 1
Option 2: 24/21, 8/4
votes: 0
Option 3: 14/11, 8/4
votes: 2
Option 4: 8/1
votes: 3
Option 5: 14/7
votes: 0
Spoiler
We've failed to cover the chequer on our 8 point, which is now favourite to be hit. So I'm thinking we should safety that man to the 4-point with the 4. What to do with the 3? Moving up from our ace point leaves a load of blots but if he fails to jump our prime we could be better off getting men to the front of his prime - but 24/21, 8/4 just looks way too mad, even for me. So I'm going for the prosaic 8/1.
Spoiler
Yuck!
(http://media1.break.com/dnet/media/content/pic3940.jpg)
I don't want to dump a checker behind his runners and I don't want to give him four blots in his home board to point on. Leaving the 8 slotted looks nice, but the slot won't do us any good if there's no checker to cover it.
That leaves 14/11 8/4 or 14/10 8/5 as the only remaining choices, neither of which is very appetizing. Of the two I'll play to the 11 since it allows me slightly more chance to hit a leaper.
rollout
Spoiler
A big swing and a miss for the Herd this time: nobody voted for the best move, and everything else is a whopper.
In retrospect, our best chance is to make an anchor on the 22 or 21 (or 2 anchors) and spreadin' 'em around in his homeboard is the best way to achieve it. I'm not at all sure how to see this over the board. Maybe a better player can enlighten...
1. Rollout 24/21 8/4 Eq.: -0.933
0.290 0.137 0.024 - 0.710 0.334 0.034 CL -0.933 CF -0.933
[0.003 0.004 0.003 - 0.003 0.003 0.002 CL 0.010 CF 0.010]
2. Rollout 8/1 Eq.: -1.040 ( -0.108)
0.214 0.090 0.007 - 0.786 0.314 0.023 CL -1.040 CF -1.040
[0.003 0.004 0.001 - 0.003 0.004 0.001 CL 0.009 CF 0.009]
3. Rollout 14/10 8/5 Eq.: -1.047 ( -0.114)
0.214 0.081 0.007 - 0.786 0.316 0.025 CL -1.047 CF -1.047
[0.003 0.004 0.001 - 0.003 0.004 0.002 CL 0.009 CF 0.009]
4. Rollout 14/11 8/4 Eq.: -1.055 ( -0.123)
0.210 0.071 0.009 - 0.790 0.319 0.023 CL -1.055 CF -1.055
[0.003 0.003 0.002 - 0.003 0.004 0.001 CL 0.009 CF 0.009]
Full cubeful rollout with var.redn.
1296 games, Mersenne Twister dice gen. with seed 872972337 and quasi-random dice
Play: 0-ply cubeful prune [expert]
Cube: 0-ply cubeful prune [expert]
Quote from: ah_clem on January 13, 2011, 11:59:59 PM
Spoiler
nobody voted for the best move, and everything else is a whopper.
I really, really hate it when I accidentally hit the wrong option... ;)