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Game 2, move 5 : Herd 4-3

Started by diane, June 27, 2012, 09:22:17 PM

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diane

Never give up on the things that make you smile

ah_clem

Spoiler

We need to get the back runners moving, but is it sound to split here?  24/20 leaves us vulnerable to at least 9 shakes that point on our head, plus a few pick and pass numbers.  If there was something reasonable to do with the 3 I'd consider spliting, but 13/10 adds sixes to her good roll list, 5/2 begs for her to hit loose (better board, blot in our homeboard), and  11/8 gives her a double direct shot.

I think the chicken play is the best of a bad lot.  At least it keeps checkers in front of her anchor, and gives us a spare on the six.  13/6.

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Dungeoneer

Spoiler
splitting with 24/20 is tempting but loses too many gammons for too little gain - if we cannot anchor running from there would be a sort of invitation to close-out our last backman - all anyway just in case white doesn't point on our head, doesn't pick pick'n'pass or rolls a joker....

13/10 slots a useful outerboard point and 5/1 covers - if we're hit on the 10 with anything except 6-4, 6-2 or 6-6 we have 11 return hits off the bar.
Us dancing once or twice will worsen white's timing and (if we're lucky enough) she'll leave some shots when she tries to get her anchor men home.
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δS = 0