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chouettebot gui

Started by burper, February 10, 2004, 02:28:13 PM

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burper

tucson, I'd like to ask you if it's possible for me to develop a chouettebot gui from a 3dfibs base. I would sign an NDA. All I want to do is the chouettebot mod.

What is the programming environment for 3dfibs? C++? windows? Can it be done using MINGW etc...?

tucsonAZ

Quotetucson, I'd like to ask you if it's possible for me to develop a chouettebot gui from a 3dfibs base. I would sign an NDA. All I want to do is the chouettebot mod.

What is the programming environment for 3dfibs? C++? windows? Can it be done using MINGW etc...?
3dfibs is written in Visual Basic 5.0
I am open to any suggestions on how to incorporate new fibs features into it.

tucsonAZ

#2
QuoteUmm, OK. So here is an idea of some of the things you would want to add to customize it for ChouetteBot:



Ã,  Ã, - Button to join the chouette, enter chouette "mode"
Ã,  Ã, - exit the chouette, return to normal mode
Ã,  Ã, - display all players, and queued waiting list
Ã,  Ã,  Ã,  Ã,  Ã,  Ã, - maybe use the players window for this, as that isn't very useful during games anyway
Ã,  Ã, - display current score for all players, both accumulated and in current game.
Ã,  Ã, - display all players cubes (values and owners)
Ã,  Ã, - show timers for move/double etc...
Ã,  Ã, - don't display other players kibitzed commands in kibitz window
Ã,  Ã, - show team move suggestions either
Ã,  Ã,  Ã,  Ã,  Ã,  Ã, - as separate boards
Ã,  Ã,  Ã,  Ã,  Ã,  Ã, - as arrows on the main board, possibly with colors
Ã,  Ã, - maybe provide a 1-click means to accept or vote on a teammates suggested move



If you are ever actually thinking of implementing this, let me know and I can provide more details and maybe some drawings of what I am picturing.


I am working on some other projects at the moment so I cannot promise anything anytime soon with 3dfibs... I will try my best to make new fibs features easier to use [ If I happen to be using them myself :-) ]