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Game 1, move 17 : Herd 6-6

Started by diane, June 16, 2012, 11:59:48 PM

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diane

Ok..there was some activity - obvious and forced moves..

14 - herd danced with 6-4
15 - Julia rolled 6-5 which forced 7/1, 6/1..Herd danced with 3-1
16 - Julia rolled 3-2, and moved 7/4, 5/3, Herd danced with 6-6
17 - Julia rolled 3-3, and took two off from the 6 point, Herd rolled 6-6 again, and can now move..
Never give up on the things that make you smile

ah_clem

Spoiler


If we play bar/1, we'll almost certainly have to break anchor next roll, so I'm not seeing it buying us anything.  Meanwhile, it wastes pips that we might need to run off the gammon.

But I think we want to leave one checker behind so that we at least have some chance of turning this one around. So, Bar/13, 23/11 for me, although Bar/7, 23/17or Bar/19, 23/5 are probably just as good.

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