Thanks, for some reason, I only saw the letters, not the poll bit.
This is a very nice position and highlights a redouble opportunity that often occurs at this score. Note that for money, a redouble here would be absurd and Red would have a correct beaver.
At this score however, a redouble and take has several interesting effects. On these figures, first, the 26% of the games that end in a gammon for Red are now worth only as much as a plain win. Second, White's gammons (10% of the games) now win the match for him and third, his plain wins get him to the Crawford game, always a valuable point to reach first.
Fourth and not least, the cube goes dead, so Red gains nothing from owning it. In a money game she would only have to get into the 75-80% wins range and she could win with the cube, but here, she has to get to 100% to score the points.
Note that if White misses here, he very often gets second helpings and occasionally a third try. If he hits, Red can also enter awkwardly (1-5 or 1-4 for example and expose another checker.
Nice redouble, easy take. You will note that above I said "on these figures". This is because a rollout shows that Red wins 35 useless gammons, rather than the 27% of the 2-ply evaluation. This doesn't alter the correct cube action for either side though.