In fact this window works in a different way : it shows
- in the left upper panel : your opponent name, his pip count ,his thorp count ( look for thorp count in google if you don't know what it means);
-midle upper panel : opponent score
-right upper panel : your status : connected or not connected
- in the left down panel : 'You' or the name of the player you're watching,your ( his) pip count, your (his) thorp count
-middle down panel : your (his) score
right down panel : event's like 'you rolled..., you double..,you moved, x mouved ...'
A formula devised by Edward O. Thorp for making doubling decisions in pure race games. It is a modification of the basic pip count which takes into account some elements of checker distribution. Each player's Thorp count is his pip count, plus 2 for each of his checkers still on the board, minus 1 for each of his occupied home board points, plus 1 for each checker on his one-point. Then the player on roll increases his count by 10 percent if it is more than 30. Thorp advises: Double any time your count does not exceed the opponent's by more than 2; redouble any time your count does not exceed opponent's by more than 1; accept the double if your count does not exceed doubler's by more than 2. See post by Simon Woodhead. For a comparison with other methods, see article by Tom Keith