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Game 3, move 4, Forum 5-3

Started by Zorba, July 14, 2009, 02:34:04 PM

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Zorba

Forum (blue) No Double, 5-3 to play:

jGfwADSMZ+EBUA:cImuACAAAAAA
The fascist's feelings of insecurity run so deep that he desperately needs a classification of some things as successful or superior and other things as failed or inferior. This also underlies the fascist's embracement of concepts like mental illness and IQ tests.  - R.J.V.

Luck is my main skill

stog

#1
Spoiler
B/20 13/10 to enable and give us a chance to build...6/3 is nice as it gives us a chance to make the 2point, but do we want the 2?, we could play safe and tidy up, but we r 2-0 down and need to pressure; if we are hit, rkb's board is not yet fearful so i advocate leaving this extra blot, which can only be hit indirectly
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diane

Spoiler
Wow, placing my vote reveals 4 players have 4 different opinions here already :laugh:
Ok - well here is why I disagree with stog's 13-10 - and of course we are only talking about where the 3 goes, I am totally happy with the bar 20 part of it  ;).  

13-10 is another blot, making 4 in total. As RKB stated in the last move that is just too many - and RKB hasnt even got anything on the bar!! Then 9-6 - nope, it just stacks and adds nothing to what we have here. So, 6-3 or 24-21 left... hmmm 6-3 is ok...but goes a bit too deep too early, ooer missus... :laugh: :laugh: Thus leaving only 24-21.

Hence my choice of 24-21, it will move us forward and doesn't add any extra blots. If we get hit on either 20 or 21, we can hope to anchor on the other one - or use the blots to cover RKB bringing down those all important men he talked about in the last move.  He needs blots in his outer board - and we need to catch them  ;)
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Never give up on the things that make you smile

ah_clem

Spoiler
Bar/20 is forced.  Where to take the 3?  I don't like stacking another checker on the 6.  A spare on the three doesn't buy us much.  So I narrow the choice to 13/10 or 24/21:

Bringing down another builder with 13/10 looks ok - it puts pressure on the board and makes it likely that we'll make a valuable.point in a roll or two. But, with the split backmen a second outfield blot is perhaps not such a good idea. 

24/21 is more cautious in the sense that we don't leave another blot.  Being ahead in the race makes me want to err on the side of safe play.  OTOH, being behind in the match makes me want to play boldly.  13/10 is certainly the bolder play.

rkb doesn't have much of a board, so let's go for it.  13/10
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roadkillbooks

hmm  my choice of 24/20, 8/5 isn't even on the list.

playBunny

Quote from: roadkillbooks on July 14, 2009, 05:11:21 PMhmm  my choice of 24/20, 8/5 isn't even on the list.
:lol: I'm sure it's on GnuBg's list though  - as Awful!


Spoiler
Moves like 6/3 are almost always frowned on by GnuBg when the piece gets put past where it belongs, which is the 5-point or the 4-point.

9/6 is tidy and safe and it's not too bad a stack, given that it's topping up the 6-point to its original 5. I don't care for that, though.

13/10 is nice and aggressive and if killroadblocks's three men can be contained then there could be a juicy sizzle of cubed gammon in the air. I don't care for the risk though. If we get hit then it's goodbye to out generous pip lead.

24/21 is the racing move. Generally I don't like having two blots on the opponent's high home points but I think the risk is less than that of 13/10, mainly because the 8-point is stripped (although 4-4 would be a very unfunny joker, a joker which gives added value to the 9/6 safety move).

Overall I'm in favour of racing and keeping down the blot count without being completely driven by safety-mindedness.

bar/20, 24/21
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diane

Quote from: roadkillbooks on July 14, 2009, 05:11:21 PM
hmm  my choice of 24/20, 8/5 isn't even on the list.

I just can't see that - can you write a detailed explanation of the advantages of that move for me please....

:lol: 
Never give up on the things that make you smile

roadkillbooks

For me the advantages are clear...forum could take advantage of my weaker board by offering multiple shots and getting into a viable backgame.  :thumbsup2: Although this would be better at a 3-0 score, the forum could then double me and I wouldnt be able to take advantage of any gammons. :icon_pidu: :icon_pidu: :icon_pidu:

lewscannon

Spoiler
I've been on vacation for the last 2 weeks and see that the forum team has slacked off badly in my absence, especially as far as my dice generator is concerned. I will resume rolling duties going forward. In the meantime, I would recommend not leaving more blots than necessary and wouldn't mind moving the 6-3, so as to maybe get some shots in at the 3 pieces roadie has in our home board. He will be attacking our blot on the 5 point if he has any chance at it, and I don't want to leave a lot of strays to turn this into a rout.
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ah_clem

Spoiler

Quote from: lewscannon on July 14, 2009, 10:02:51 PM
He will be attacking our blot on the 5 point if he has any chance at it

attacking? With what?  He's got a stripped eight point and no builders.  Unless he rolls 31 or 11 he's hitting loose at best.
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Zorba

Spoiler
rkb now has backcheckers on 24 and 23, similar to an opponent that splitted with a 1. The result is that his indirect shots in our outfield are doubled. The blot on 9 gets hit with sevens and eights, which adds up to 11 shots, already the same as a direct 1-shot. Playing 13/10 adds nines as hitters, and leaves rkb quite a few hitting numbers. Also, if there's anything rkb would like to do here, it is to get his three backcheckers moving. Giving him targets to do so in realtive safety seems wrong to me.

6/3 is just bad technique here, the spare on 3 would have almost no place to go, and especially with the made threepoint, we should be focussing on the higher points. Worst alternative because of the inflexibility and wrong priorities.

So, the choice is between 24/21 and 9/6. They both have some pluses and minuses, 24/21 gives rkb more to attack, and even if it's just a loose hit, it would mean that our builder on the 9pt won't get used, and is more of an extra target actually. But with rkb's stripped eightpoint, the risk of this play is not that high. It does prepare well for a high anchor, or to run a checker, both of which are good with our race lead.

9/6 also leaves the backcheckers in a good position, the 24,20 split is valuable. It takes away 11 shot hitting numbers, which is pretty valuable considering that rkb wants to move those backmen. The downside is obvious: it takes away the builder and stacks it on our 6. Since our 5 and 4 are open, the checkers on 6 will probably find their way, so I'm not too bothered by putting 5 men there. Losing the builder hurts a bit though, but at least we still have the eightpoint.

Tough choice, I picked 9/6 under the motto of KISS (keep it simple, stupid)! We got our advantage, let's not spoil that by offering targets.
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The fascist's feelings of insecurity run so deep that he desperately needs a classification of some things as successful or superior and other things as failed or inferior. This also underlies the fascist's embracement of concepts like mental illness and IQ tests.  - R.J.V.

Luck is my main skill

socksey

Spoiler
I like 6/3 here just because of the 2 pt waiting to be hit.  It seems the only logical move to me and at least one someone agrees with me.   :)
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So there!   :laugh:

socksey



"Doubt is not a pleasant condition, but certainty is absurd." - Voltaire

lewscannon

Quote from: ah_clem on July 14, 2009, 11:35:25 PM
Spoiler

attacking? With what?  He's got a stripped eight point and no builders.  Unless he rolls 31 or 11 he's hitting loose at best.
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Spoiler
With any kind of roll that makes sense, even if hitting loose (lews?) and especially if he can hit twice somehow. He has the beginnings of a good back game going here if that fails. This is what I'd be looking to do if I were him.
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blitzxz

Spoiler
Both 9/6 and 6/3 looks unnatural and supersafe. I would do these moves only if we had already escaped both checkers. I voted for most natural 13/10 but I didn't realise that it leaves so many shots like Zorba said. So that leaves only 24/21 which leaves more attack chances. Differences can't be big here. Nothing looks very good.
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PersianLord

#14
Spoiler
13/10. we need more builders while his board is not too strong.
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The leftist's feelings of inferiority run so deep that he cannot tolerate any classification of some things as successful or superior and other things as failed or inferior. This also underlies the rejection by many leftists of the concept of mental illness and of the utility of IQ tests.  - T.K

Zorba

Well, this is a very interesting vote. Right now it's tied with two moves at 4 votes, one 3 and one 2.

If there will be a tie, I think a decent solution might be to pick the move that got all its votes (4 right now) first, if I know which play that was (for now, I know)  :happy:
The fascist's feelings of insecurity run so deep that he desperately needs a classification of some things as successful or superior and other things as failed or inferior. This also underlies the fascist's embracement of concepts like mental illness and IQ tests.  - R.J.V.

Luck is my main skill

playBunny

Quote from: Zorba on July 15, 2009, 10:31:22 PM
Well, this is a very interesting vote. Right now it's tied with two moves at 4 votes, one 3 and one 2.

If there will be a tie, I think a decent solution might be to pick the move that got all its votes (4 right now) first, if I know which play that was (for now, I know)  :happy:

I'd rather there be a brief pause while
Spoiler
we persuade some 6/3s to go for 24/21! ;)
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diane

Spoiler
Since 24-21 now has 5, 1 ahead of the nearest, I am gonna hush my mouth and cross my fingers  ;)  :laugh: :laugh:
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Never give up on the things that make you smile

dorbel

Spoiler
What would a good player do here? Not play 6-3 for sure. The spares on the 6pt are for making the 5 and 4pts. 9/6 is surely too tame; restacking an already fat point is occasionally right when you already have a good position that can come home fairly easily as it stands, but that isn't the case here. 13/10 looks too big to me, four blots is a lot of weight to carry at a time when the opponent is keen to hit. Here it gives him good 6-3 and 5-4, numbers that are not very good otherwise. This just leaves 24/21, which is quite reasonable. I vote for that.
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ah_clem

Quote from: Zorba on July 15, 2009, 10:31:22 PM
If there will be a tie, I think a decent solution might be to pick the move that got all its votes (4 right now) first, if I know which play that was (for now, I know)

Hmmm. Early votes count extra?  I don't think that's a good idea.

My suggestion on what to do if it's tied (and it looks like this one isn't going to be):

either
A) have a short run-off period where those who voted for the third and lower choices are encouraged to change their vote to one of the top two.
or
B) the moderator/facilitator (Zorba in this match) makes the call, based on the reasoning presented in the comments.

Flipping a coin, or giving extra weight to early votes is not a good way to settle it.

With cube decisions, I'd suggest a tie is no-double.  For take decisions, a tie is no-take.  i.e. you need a majority to make or accept a double.